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It is absolutely impossible to program all the behavioral nuances of the creatures!
That is indeed true! I mentioned this somewhere before, and I will repeat it – it feels like the AI is also learning. When replaying a battle, it sometimes seems that the AI has taken its mistakes into account and is trying not to repeat them (just like a human). Of course, this can be attributed to randomness or a change in the AI's tactics in response to a change in the player's tactics, but sometimes the AI, when replayed, not only changes its tactics but plays smarter. I didn't notice this in the third game, but it is present in the fourth.:smile22: