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Turn order.

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#8
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dnaop-wr
Yes. But as I mentioned before, while playing different maps, I noticed that after the first round, the turn order could be disrupted – but I attributed this partly to my own inattentiveness, until I tested it now.

Everyone knows that the main task of the AI is to gracefully lose to the player, but this doesn't always happen because it's impossible to program absolutely all behavioral nuances! And by the way, this bug (or maybe it's a feature) was partially fixed in Equilibris
С уважением, Psatkha (Псатха)

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