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your questions regarding the game rules (improving the interpretation).

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#117
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I've considered different ways to rephrase the rules, and here's what I came up with:

General Rules, current wording:
2.6.1. To move from one zone to another through a specific passage, it is necessary to eliminate the guard of that passage. If there are several guards on the passage, it is sufficient to destroy any one of them.
2.6.2. If the guard of the passage between zones is moved deeper into the adjacent zone, then it is allowed to enter this zone to eliminate it. If there are several guards of the passage, it is allowed to enter the adjacent zone to eliminate any guard of the player's choice. Eliminating the guard in these cases must be the first action in the new zone.
2.6.3. It is allowed to enter the adjacent zone without breaking through the guard of the passage in order to visit an object belonging to the zone in which the player is located.

General Rules, new wording:
2.6.1. To move from one zone to another, it is necessary to eliminate any guard between these zones.
2.6.2. It is possible to enter a guarded zone to break through the guard of the passage if entering the zone and attacking the guard is done in one action, without intermediate stops, overnight stays, or interaction (visiting, collecting, breaking through) with any objects in the guarded zone.
2.6.3. It is not allowed to move onto the cells of a guarded zone with an unbroken guard in order to visit objects in your own zone.
(clause 2.6.1 allows you to use all passages after breaking through any one of them)
(clause 2.6.3 may be unfair to some scenarios, but it is simple and avoids situations involving spending the night in an adjacent zone and misleading the opponent about breaking through the guard)

Jebus' Rules, current wording:
- In order to exit your zone into the central treasure (zone 5), as well as to move from the central treasure to other zones, it is necessary to break through the corresponding Guard Outpost (GO). Using buggy passages between the central treasure and a specific zone is prohibited until the GO between these zones is broken through.
- It is possible to move through buggy passages between two zones 1-4 only if the GO between the central zone 5 and both of these zones has been broken through.
- Moving between zones using the Angel Wings artifact and the Flight and Spatial Gate spells is allowed:
a) between any of the zones 1-4 and the central zone 5, if the GO of any passage between the corresponding zones is broken through;
b) between two zones 1-4, if the GO between the central zone 5 and both of these zones has been broken through;
c) in cases of multiple GOs of one passage - to approach the GO chosen by the player, with the first action in the new zone being the elimination of this GO.

Jebus' Rules, new wording:
a) Moving between a corner zone and the central zone is only possible if the GO between them is broken through, even if control is available (Flight/Wings/Dimensional Door).
b) Moving between corner zones (on foot or with the help of control) is only possible if both of these zones have a broken GO to the center.
c) If Dimensional Door is available, it is possible to teleport to a cell in the guarded zone next to the GO and immediately attack.
(there is no need to discuss the use of Flight/Wings on Jebus separately to choose a battle point with the GO, as this is already discussed in clause 2.6.2)

In my opinion, this wording is shorter, clearer, and better reflects the players' understanding. For example, Dark's move is legal under this wording.