So what? The rule is still the same.
Yeah, and it turns out that players can fight even when the red guard hasn't been broken, which clearly contradicts common sense.
And if they don't warn you? They step away to use the restroom during their turn. What should the opponent do – attack the dragons? Or assume that there was a third guard that the opponent just broke through (and stayed put because the timer ran out)?
I repeat – the rules should be simple, clear, and have a single interpretation so that any reasonable player can correctly assess the situation in a few seconds.
I use the general rule to explain the specific rule about breaking through multiple guards and controlling:
- In order to exit your zone and enter the central treasure room (zone 5), as well as to move from the central treasure room to other zones, you must break through the corresponding guard

UTC+03:00, icq 593626431