1) Capturing/fighting in objects
2) Collecting resources
3) Attacking enemy heroes
*It is allowed to attack any units in the treasure, except for Guardians leading to other zones (after they are killed, nothing can be picked up - see point 2).
**All valuable items that were taken before defeating the Guardian during this turn can only be collected by the hero who fought for them (so that there is no situation where one hero flies in, clears the area, and then scouts collect everything).
Gomunguls:smile40: :smile54:, are there any other controversial situations? If so, please write them down, and we'll look into them.
There is an analysis of such a situation in the comments to the rules...
Goblins can be taken from the hiding place without defeating the Guardian.
It's all about loving the rules - there is no restriction on how to approach and attack the Efreet after passing by the Golden Dragons - the only problem is the adequacy of the interpretation of the rules (you can approach the Efreet from any side).
The same applies to how and from where to fly - there are no restrictions (except for: c) in cases of multiple Guardians in one passage - to approach the Guardian chosen by the player, while the first action in the new zone must be to eliminate this Guardian.)
In any case, he can fly from any of the red paths if he then follows the blue arrow during the same turn.