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2.6. Transitions between zones.
2.6.1. To move from one zone to another through a specific passage, you must eliminate the guards of that passage.
2.6.6. It is allowed to enter adjacent zones using the Angel Wings artifact, and the Portal and Flight spells, without destroying the guards.
Map settings options, additions, and differences in game rules for popular templates.
3. Jebus cross template:
To exit your zone into the central treasury (zone 5), and to move from the central treasury to other zones, you must break through the corresponding Guard Outpost (GO).
- Transition between zones using the Angel Wings artifact and the Flight and Portal spells is allowed:
a) between any of zones 1-4 and the central zone 5, if the GO of any passage between the corresponding zones has been broken through.
The rules clearly state this, and I am puzzled that many players interpret this situation as being within the rules.
Having control, before breaking through the GO on the Jebus cross, does not give the right to fly along any trajectory, even the shortest and most convenient one.
How much he flew across the treasury and how many cells he scouted is irrelevant, since we do not have any penalties for violating the rules.
A simple example from life: exceeding the speed limit by 5 km/h or 100 km/h is still a violation, but the penalty is different.
The correct action for the judge in this case is to determine the violation, require adherence to the rules, and impose a penalty. We are currently playing with a chess timer; I suggest penalizing minor rule violations with time on the timer. I disagree with Gomungulus that a technical defeat should be awarded for such a violation.