Skip to content

your questions regarding the game rules (improving the interpretation).

User Avatar
#68
Auto-translated
Sanin
How is air control tied to the pass? This restriction specifically concerns other land passes. The rules are unambiguous here:
- Transition between zones using the Angel Wings artifact and the Fly and Town Portal spells is allowed:
a) between any of zones 1-4 and the central zone 5, if the guard of any pass between the corresponding zones has been broken;
I also wondered about this, why like Vic and I had this nonsense stuck in our heads (looked in the rules, it wasn't there it seems, turns out it's further on):
The screenshot shows three passes from the player's starting zone to the central treasure zone:
- the northern pass is guarded by Sultan Efreet, with the guard shifted so the hero can pass without fighting,
- further south – Devils,
- even further south – Azure Dragons.
To move to the center through one of these passes, you must defeat the corresponding guard. If you also want to use another pass, you must defeat its guard as well.

You cannot travel along the road past the efreets, even if the player has destroyed the devils or dragons.

although this is without wings/fly - but the condition is that you cannot enter zone 5 through unbroken passes, so my emphasis was that Red did not fly over a pass(!) there was none there
if the generator is not perfect, there's no need to abuse its stupidity
Gomunguls
If I were judging, I would have ruled it a loss
but if your opponent (without insults) was pointed to the rules that there is no restart on sighting, and the opponent still refuses to continue playing and actually refused - what to do? :D an adequate solution was still made by me and Pit (I can already guess your decision, but unfortunately you can't judge yourself)
Wicc
Good thing you're not judging.
words of gold, Vic :D
KobRa_RR
In Maretti's game against Stinger, there was a similar situation, where Tema lost the first FB to zero, but managed to slip away to a neighboring respawn and pulled off a win beautifully, in my style)
a good example of the imperfection of rules and the stupidity of the generator
1) it was hard to answer in a way that wouldn't give hints - there was a stream and not just a game, but a final, so we chose our words carefully
2) and scouting even 1 extra tile to a neighboring respawn without breaking the guard - would decide the match immediately, Stinger's hero gets spotted and GG (in Gomunguls's example - it was already scouted - starting point 0 +1)+2) positions)

Added after 16 minutes
Sanin
Regarding Jebus Cross and fly, I'm also interested in this question.
...
I'll formalize the question for all three situations: is flying over a zone without stopping in it considered entering the zone? Regardless of the answer, what matters is that it is unambiguously reflected in the rules.
in theory - "no", but in practice it can be YES (each needs to be analyzed separately, like they probably want with "re on block")
we analyzed 2 situations and neither is described in the rules, the main deciding factor in making a decision is how much the "controversial" action of the player would change the "game balance", in the first case - nothing changes, in the second - the match ends immediately, although in fact the pass guard was broken and there would have been no violation - the opponent didn't see it, so I think asking your opponent if he broke the pass or not is "not fair" (not fair play or something), if you didn't manage to see the break - then the opponent is good and did it before the first player's scouting (skill*) something like that

Statistics

Welcome our newest member: wayal