Auto-translated
How is air control tied to the pass? This restriction specifically concerns other land passes. The rules are unambiguous here:
- Transition between zones using the Angel Wings artifact and the Fly and Town Portal spells is allowed:
a) between any of zones 1-4 and the central zone 5, if the guard of any pass between the corresponding zones has been broken;
The screenshot shows three passes from the player's starting zone to the central treasure zone:
- the northern pass is guarded by Sultan Efreet, with the guard shifted so the hero can pass without fighting,
- further south – Devils,
- even further south – Azure Dragons.
To move to the center through one of these passes, you must defeat the corresponding guard. If you also want to use another pass, you must defeat its guard as well.
You cannot travel along the road past the efreets, even if the player has destroyed the devils or dragons.

although this is without wings/fly - but the condition is that you cannot enter zone 5 through unbroken passes, so my emphasis was that Red did not fly over a pass(!) there was none there
if the generator is not perfect, there's no need to abuse its stupidity
If I were judging, I would have ruled it a loss
Good thing you're not judging.
In Maretti's game against Stinger, there was a similar situation, where Tema lost the first FB to zero, but managed to slip away to a neighboring respawn and pulled off a win beautifully, in my style)
1) it was hard to answer in a way that wouldn't give hints - there was a stream and not just a game, but a final, so we chose our words carefully
2) and scouting even 1 extra tile to a neighboring respawn without breaking the guard - would decide the match immediately, Stinger's hero gets spotted and GG (in Gomunguls's example - it was already scouted - starting point 0 +1)+2) positions)
Added after 16 minutes
Regarding Jebus Cross and fly, I'm also interested in this question.
...
I'll formalize the question for all three situations: is flying over a zone without stopping in it considered entering the zone? Regardless of the answer, what matters is that it is unambiguously reflected in the rules.
we analyzed 2 situations and neither is described in the rules, the main deciding factor in making a decision is how much the "controversial" action of the player would change the "game balance", in the first case - nothing changes, in the second - the match ends immediately, although in fact the pass guard was broken and there would have been no violation - the opponent didn't see it, so I think asking your opponent if he broke the pass or not is "not fair" (not fair play or something), if you didn't manage to see the break - then the opponent is good and did it before the first player's scouting (skill*) something like that