I suggest Redwight to sort it out :)
2.6.6. It is allowed to enter neighboring zones using Angel Wings, the Town Portal and Fly spells without defeating the guards. on Jebus Cross you must definitely fight, hence the general rules don't apply and we go to the rules for passages specifically for Jebus Cross + wings/fly:
- Transition between zones using the Angel Wings artifact and the Fly and Town Portal spells is allowed:
a) between any of zones 1-4 and the central zone 5, if the GO of any passage between the respective zones has been broken;
screenshot:
point 0 is the starting point for any further actions whether to the right (if the treasure zone continued there) or downwards — is there a scouting advantage here?!, if the starting point(0) is the same for further movements in any direction - /no/
point 0, where the hero stands, is the first safe place where you can land and then attack the Vivi without error, no extra steps taken by the hero along the shortest path from the point where the hero stands(at his own respawn) to the passage guard (Vivi)
Your thinking is strange, but okay, questions based on your logic then:
1) If a similar situation, but the Vivis are also positioned in the neighboring passage and it takes not 300-500 MP but 2000 to reach them, and for example Gunnar flies from the central road across the entire treasure zone on wings and breaks them, while having a couple of scouting telescopes or the scouting skill. The situation is the same, but more MP is needed.
2) Is it allowed to fly into the treasure zone without breaking the GO, but without doing anything there? Not killing anyone, just running through?
Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
