Someone in the thread has probably already noticed the inaccuracy in the wording of the first post...
However, a more precise wording for the block is needed, but I can't figure out how to make it both precise and not "ambiguous" at the same time.
I need to think about it.
That's why I suggest setting a specific value for the restart due to the block. Restart due to a block is subjective; it's the player's right to take it, not an obligation.
If there are formal grounds for taking a restart – for example, 10+ units guarding a lair + a resource – that's a value of 10500. The guard blocks, for example, the only path on 6lm10a, in my opinion, even if it can be bypassed by spending a few turns, that's a block. Further, the following scenario may develop:
1) The player scouts the map, finds objects, and decides to continue playing.
2) Saves, informs the opponent about the block, and contacts the judge if necessary.
3) Tries to break through and fails – well, keep playing or write "gg."
4) Breaks through the block – through skill, luck, or with the help of troops, it doesn't matter.
The important point here is that the restart due to the block is taken on the day the block is discovered and before attempting to break through it. For reference, a link to the value of objects can be added in the rules section.
I think this is the most logical approach because there will be formal grounds for taking a restart, and the player will have the opportunity to decide for himself – based on his experience and the game situation – whether he can break through the block or not.
Yes, I don't even think it's worth writing this down, or as an option, include the word "may" in the interpretation, meaning the player "may" take a restart, not a "mandatory" restart.
No, this is not a block if it's for judging; it's more about a bad situation.
*when there's a block, not when it can be bypassed.
2) Yes, if it's not a block for the opponent, inform the judge; if the judge says to continue, there should be a load with the same time and a repeat of the turn, meaning there should be a battle since you attacked (you can't not attack on this turn); the opponent should get a turn to check that you didn't attack (probably, or just trust?) – this is all by default/although it can be written somewhere, but definitely not in the rules.
3) yes