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your questions regarding the game rules (improving the interpretation).

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#13
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skd
For example, if you want to buy off your opponent's hero, they will have the first turn, and instead of removing unnecessary troops to reduce the cost of the buyout, you take them with you into battle. Tactically, you position archers around your stack – the opponent can use 'wait' on their first turn, but then you can rain down a meteor on them, making the buyout cheaper. There can be different situations, and I don't see this as a 'hit and run' tactic.
I immediately calculated the worst-case scenario (for the defender), but it only works for the attacker, so there's definitely no need to give them any advantages. If you're attacking, you should be prepared for anything, as you're not attacking a prepared hero. They don't have any options to dismiss some troops, exchange resources, or bring in an army, etc.