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The strength of a block cannot be regulated by any rules. For Shakti with 3 stacks, or for Gurney without a ballista, or a random Necromancer in the Dungeon, the concept of a block will be very different. I am sent various block scenarios for review, such as playing as a Necromancer, ending up in the Dungeon, and encountering 50-99 Gremlins on the road – that’s considered a block.
And again, the question is: if it takes skipping a turn or 5 turns to buy some units to break through the "block," is it a block or not?
Again, skipping turns is a variable factor that cannot be used to evaluate a block.
This can be regulated by rules. But there will always be situations where a block is not a block according to the rules, and vice versa (a free rest when there are no subjective options left). Whether this will be better or worse, you can't say until you try it.