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In general, nothing particularly cool happened; I took the mouse external dwelling on the first week thanks to the ballista. On week 1, day 2,2 I had 5 mice, around 10 birds, and 30 orcs. I had three expert skills — Artillery and upgraded Offense and Earth Magic. I escaped to a lone beehive near which there was a Cap of +10 Knowledge from dendroid guards; I leveled up at the beehive and was offered to finish leveling Offense (since the dendroids were on grass, I decided to level up on Greater Demons using the Water Book =). In the end, I only broke out using the mice. After that, I think my opponent and I did the same thing — there was a treasure zone on lava with 3 drowners and a Sword of +5 Attack for Dread Knights. Eventually, my opponent predictably took my main on week 1, day 3,5; I moved everything out from there, and he is now camping there. In 8 minutes, a super risky move: through a wild chain via an external tavern and some horses, I picked up Shackles in the Sands and brought them to my main. Arlach had Expert Fire Magic with KO+Orb and a Blackshard; his chunkiest unit there was 28 Cyclopes — I cut them down with Angels, and my opponent allows me to arm up — I break out on 2 Bears and barely get into town on the last second. On his turn, my opponent attacks with 1 Firebird and 3 single Mages with KO+Orb, but I have Arlach in town...
Thanks for the game, it turned out super fun =)