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AK tuning and other modifications.

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Dirty_Player


Added 8 minutes later
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In my understanding, development means the ability to play, collect gold, buy heroes, and build structures. And this isn't tied to the pace, but rather to the theoretical possibility. It doesn't mean you have to place knights or angels on the first turn.

If the map generation results in blocked roads, and you have to go around off-road, etc., then that's a bad layout, not a technical restart.

I didn't write these rules. Perhaps we should discuss the interpretation of this point to make it more or less unambiguous. Let's discuss it, consider it. I'm waiting for suggestions. We can even create a separate thread to discuss the replay block.

And I see it this way: a bad layout is when everything is blocked, but I can still build structures by capturing the main mines in the starting area (and it's not about the pace at which I build them). It's my problem if it takes a while. But the point is that I will be able to build them eventually.

But if there are no mines – no ore or wood – then I won't be able to build some structures at all (again, it's not about the pace, that I need to build something every turn). And depending on the castle, construction might end on the 3rd or 4th turn. So, what's the difference between sitting in a town with a block and not being able to leave, or leaving and running around a bit, collecting a couple of insignificant piles of gold, and then hitting a guard in a neighboring passage that I also won't be able to break through?
P.S. You can also build structures and buy heroes with a block, it's just that due to the bad layout, you won't be able to expand much.

And of course, if it doesn't concern the mines, then if both mines are blocked and there is some passage, then I guess I should just play this layout?
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Стримы и обучение тут:
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