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Outlaw 2!

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#466
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=Lizard=
On turn 127, the army consisted of 6 monks. But there was already an advantage in the Fortress battle, although diplomacy/necromancy/easy wins were bypassed with shifted guards. A "model" Tazar for a struggling and poor Dungeon faction: ranged attack, artillery, water magic, and leadership. Fanatics, marksmen, and a ballista with mass bless – that's the strength, not some liches with archers :). Thanks for the game!
Yeah, and Gunnar with scouting, leadership, and fire )
Gunnar was offered fire 4 times during leveling and not once another magic, it's some kind of mockery :mad: On the 4th time, I had to take fire, it was awful )
I didn't max out fire for the Fortress faction, of course, because I took it late; it was only advanced, and mass bless couldn't be countered.
The army was stronger, 360 units and 35 mages, only lacking ranged attack; angels, nagas, a pack of ducks. There was a bolt unit with 260 attack.
The opponent had mass bless and oil, which decided the Fortress battle. I'm still struggling against Tazar.
Thanks for the game.
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