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As stated in the preface, I didn't test everything myself – I accepted a lot on faith, unless it raised serious doubts. Unlike the third game, where each unit is clearly visible, including all its actions and capabilities, it's much harder to control in the fourth game (except perhaps by setting the enemy's speed to the minimum in battle, which I haven't tried). Especially when a general melee begins. I can't answer this question right away – I need to take a look, and perhaps clarify something. But I'm not surprised that the AI can act outside of its programmed algorithm. In the third game, for example, it repeatedly fled the battlefield on its own turn.