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Outlaw 2!

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#457
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wowa

GG, thanks for the game!

I didn't expect my opponent to pick this build. As a result, I had to go for 112 with Sairo from the start, because there's no way around the Grand Labyrinth, and there are no other options. 111 again with a tower, against Necropolis, also fun.
The third draft started well: Mullich + Wistan + a hidden Lizardman stack = 38 gold worth of Lizardmen, which wreaked havoc.
No money was given, and in the intermediate zone, there are 3 Hives with poor guards and a Cartographer for 20+ artifacts. Then I found a +6 shield for 30 gold and took it.
And right after, 20+ gold worth of Pegasi for a Pandorica block. I returned home, cleared everything, and placed 1-4 in the fort.
In the second draft, I barely managed to buy a Hive mini for Djinns and went into the second large mine, but it was a maxed one:( Only the Lizardmen survived, and there were only about 35 of them left. I didn't go into the third one for Archmages. I took 22 artifacts and another -5 ducks because they didn't cast anything for 20% :) The Cartographer didn't show anything useful. Nearby, there were 9 Bone Dragons for a bag of gold and a scroll, but I didn't feel like it anymore (and I should have, there was a Fly scroll there, and it was basically my only chance). For the Pegasi in the Pandorica, there were 30 gold worth of Gogs, and things seemed to be getting better. I took back the village and decided it was time to concede and found a suitable target. 50+ Imperial Griffins + a Pandorica, I thought 50 of them would go down easily, but there were 83:D. Again, I was left with only Lizardmen, and now Mullich has all the fire with 1 spell :D, and I immediately ran into an encounter. If Widomian had gone further, it would have been an easy win, but instead, the game dragged on. After seeing the joins and how Widomian started to jump around, and my Pandoricas and scrolls turned out to be useless, I decided not to drag it out.
Thanks for the game.