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Until the very end I was thinking of taking 112, it burned a lot of timer because of that; had 113. The point is the respawn is small, with an immediate lift to the underground, which created a bug in the treasure zone with no guard, where the Zephyr, Dragon Fly Hive, library, and workshop are. At the respawn there are external dwellings of birds and serpents, not far from the town a fort, Zephyr, Griffin Conservatory.
At first there was little money and it wasn't visible at all, but I managed to get things rolling.
I caught the opponent's scout hero in town with all the goods.
Thanks for the game!
One rest remained, the draft looked playable. Under triple shooter guard I broke through to the adjacent zone, found fast passages and a lot of money — things took off. On the first I placed Nix in the Citadel and beat the Inferno computer; on the second I took the Griffin Conservatory, gathered some artifacts, and took the double of the Haven Docks. I burned a lot of timer on unpleasant guards, and when the scout hero at 127 set off to capture the far village with all the might — I failed to move the army out or block in 5 seconds, even though money for the ransom was left. The opponent caught it, GG.