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"HW rulez" mod (add-on) for HoMM3.

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Why wait for everyone to figure it out when the apple has already been tasted, and the conclusions are as I stated?

Following that logic, h3dm1 should have been implemented in version 1.0 from 2010, and then, as complaints arose, gradually brought to the version that exists now.
Aren't you tired of trolling? Let's take something from the first Heroes game. What does this have to do with it? It turns out to be trolling for the sake of trolling.
This doesn't mean I'm always right; sometimes I'm wrong, but it does mean that you shouldn't come to me with complaints like, "I think you're wrong, so do it the way I say."
:smile12: :smile12: :smile12:
If you disagree with something, present arguments, and if they are sufficient, I may reconsider my point of view.
Arguments have been presented, in simple and clear language.
But so far, I've only heard whining about "another guess" and universally heroic scare stories like "one built a DD on the first try, and another didn't build a DD on the first try."
:smile12: :smile12: :smile12:
If everything I write is an inconsistent answer... damn... I don't even know... but what is a consistent answer then?
Consistent means logically consistent, properly justified, and not containing contradictions. An answer is an oral or written statement, a message, caused by a question or appeal. I doubt you'll be able to put these two concepts together, but you never know.
Nick wrote a universally diplomatic post, "agreeing with both sides," thereby reducing the intensity of the discussion.
Where did you get this information? Do you know everything about everyone, what and how they put into their sayings? Are you the big brother? :smile28:
Because your position is "I want Шахтер to rule as in SoD," and my position is "I don't want Шахтер to rule as in SoD."
And you learned a lot from that discussion, it clearly wasn't in vain :smile12: :smile12: :smile12:.
The algorithm implemented in the mirror seems quite successful to me - simple, clear, and very classic, without creating new entities.
What makes it classic? What makes it successful? Who told you that?
Try to answer the question - how many years would it take for players to figure out this algorithm if Визард hadn't written about it himself?
There are things that it would be better not to figure out at all.
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