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Why wait for everyone to figure it out when the apple has already been tasted, and the conclusions are as I stated?
Following that logic, h3dm1 should have been implemented in version 1.0 from 2010, and then, as complaints arose, gradually brought to the version that exists now.
This doesn't mean I'm always right; sometimes I'm wrong, but it does mean that you shouldn't come to me with complaints like, "I think you're wrong, so do it the way I say."
If you disagree with something, present arguments, and if they are sufficient, I may reconsider my point of view.
But so far, I've only heard whining about "another guess" and universally heroic scare stories like "one built a DD on the first try, and another didn't build a DD on the first try."
If everything I write is an inconsistent answer... damn... I don't even know... but what is a consistent answer then?
Nick wrote a universally diplomatic post, "agreeing with both sides," thereby reducing the intensity of the discussion.
Because your position is "I want Шахтер to rule as in SoD," and my position is "I don't want Шахтер to rule as in SoD."
The algorithm implemented in the mirror seems quite successful to me - simple, clear, and very classic, without creating new entities.
Try to answer the question - how many years would it take for players to figure out this algorithm if Визард hadn't written about it himself?
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