I agree that the general public hasn't tried it out yet. So maybe when the issue actually ripens and something really needs to be changed, then we act? Instead of swapping one apple for a pear before you've even taken a bite of the first one?
By that logic, h3dm1 should have been implemented in version 1.0 from 2010 first, and then gradually brought to the current version as complaints arose.
Regarding motivation—it's water, water, and more water. What are your conclusions based on? Something tells me, given your gaming activity is clearly not based on experience—a magic crystal, tarot cards?
And I have very extensive experience in template building and modding for online, more than anyone else. This doesn't mean I'm always right; it happens that I make mistakes, but it means you shouldn't come at me with complaints like "I feel, dude, that you're wrong, do it the way I say." If you disagree with something—present arguments, and if they prove sufficient, I may reconsider my point of view. But so far all I've heard is whining about a "different guessing game" and universal hero-player horror stories like "one person built DD on the first try, while another didn't build DD on the first try."
I have stated my point of view; with what breath—actual or imagined in your head—is not important. I haven't seen a consistent answer.
On the other hand, the starfleet received reinforcements in the form of a couple of new destroyers. I'll give a clear example from the recent past so as not to tread the same water again. In the HotA tournament thread, we discussed the pros and cons of HotA castles with you over three or four pages; by the end of the discussion, I had already given up on trying to explain seemingly obvious things to you, but Nick fixed the situation, managing in one post to clearly answer all questions and dot every i.
It's the same thing now—you want control to drop as it does in SoD, and I don't want control to drop as it does in SoD. Because I dislike the dispersion of the SoD magic system. And while specifically in SoD I advocate for keeping the existing algorithm because it's classic and all that, in new developments I try to somehow reduce the same-spell dispersion.
The algorithm implemented on the mirror seems quite successful to me—simple, clear, and very classic, without creating new entities. Try answering this question: after how many years would players have guessed this algorithm if Wizard hadn't written about it himself?