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"HW rulez" mod (add-on) for HoMM3.

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#380
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Even based on preliminary estimates, the situation with the "cyclic running around" seems to be several orders of magnitude less likely than the scenario where 1-2 Castles with GM5 appear, and the entire game turns into a guessing game. We can only rely on the common sense of the rest of the community.
Yes, I asked Wizard to do this.

I am very surprised by the complaints :smile11:

Common sense tells me that the guessing game with the Guild is present in any case; there have been many precedents for this on the WTS h3dm1 – one player straightforwardly built GM houses and by the middle of the 2nd week, he got everything, while another strategically upgraded houses, and the GM built in the secondary market and got nothing.

Thus, the chance of building control is slightly higher, and besides, if a player doesn't find control in the first of the two Castles, he will purposefully build it in the second Castle, leveling his chances with the one who immediately started building the second Castle (with a random distribution of spells, there is a desire to give up).

And common sense also tells me that the specified method of facilitating the construction of control is more natural, classic, and less random than restructuring the Guild. You don't seem to have any complaints about the latter.
but you will most likely write lengthy texts that increase in geometric progression from post to post, with references to the opposite, stories about spaceships traversing space, etc. Well, at least it's clear where the roots of this patch lie. I have no more questions.

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