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#8
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Hello, I've encountered a problem.
(Q.6.8) How can I attack with ranged units in melee or prevent beasts/furies from returning to their original position after an attack?

In the original game, Shift + attack with a ranged unit worked, but in HoMM3 HD, [Shift] is assigned to a different command – it displays the turn sequence considering the creatures on the battlefield.

Please advise if you know a solution to this issue.

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