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#2143
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Then I will clarify a few things.

Well, now I understand that I overdid it with the ostentatious coolness of the NPCs and their role in the plot. But that was the ESSENCE of this part of the expedition. And specifically, of this particular city. Initially, it was intended to guide players through a PARABOLA (an arc?) of opportunities to influence the story and quests (i.e., to be actors, not just spectators). So that it wouldn't seem that some mercenaries from who-knows-where suddenly become super-cool and super-influential figures in the world. INITIALLY, the island was planned as a platform for players' independent actions, where NPCs would play a minor role. While the city of histeons was planned to be exactly the opposite. Why? First, as I said above, so that ordinary mercenaries wouldn't seem too cool. Second, I decided that players would enjoy having a more significant impact on the plot in the city, and then having an even greater impact directly on the island. Of course, as Ples said, it didn't seem very good. Perhaps it really was.
Regarding individual quests, I will quote myself with some corrections.
"Ples"
Also, the quest with the restaurant may seem a bit DISAPPOINTING. Because Lucia could have killed them all herself; even in the first battle, she told Tiberius to hide and do nothing. But she still took him with her, which led to his death.
"Nebo"
Well, yes, but I wrote that he could have done everything differently from the very beginning. He could have simply not gone into Lucia's cabin. Just not go in. Why didn't I even give them the opportunity to find Lutiel and the others who could have told them where the elf was? Why did I leave the witch there? Precisely so that they would go and rescue Bruttius and Zalatov themselves. But Tiberius went to Lucia to ask where Lutiel was. And then, of course, I strengthened those who were in the restaurant. And in the end, I planned a separate battle for Lucia with Cornut, while Tiberius and Sarael would deal with his minions on their own. But, unfortunately, they ended up in the only tunnel, with fatal consequences. And if the witch had saved them there, it would have looked even worse. Perhaps it was not necessary to include the possibility of her joining the rescue mission, but I thought that the choice between "we save them ourselves" and "we save them together with the terminator" would be better. Maybe Heroist and Revan just didn't understand my hints that they shouldn't look for Lutiel, but should act on their own. Or maybe I didn't hint well enough.
If no one had gone to save the prisoners, then Lucia wouldn't have gone either. The prisoners would have remained in prison, and the ship would have sailed away (if, of course, Bruttius had not managed to escape on his own).
"Ples"
Although I also understand why it might not have looked very good, if you sum it up with the murder of Atamus and the warriors from the arena. Or in combination with the fact that some events were also hardcoded. Just like the disappointment with the smuggling (why does the Order need this at all?). It's a pity that such a misunderstanding arose.
"Nebo"
With the murder of Atamus, it's approximately the same as with Lucia. The quest was intended for a character from the Order, but no one created such a character, and I needed to show why what happened in the city happened. And I had to call in two players to HELP with the quest. Although initially it was planned as a test of strength for a member of the Order. With weaker opponents, of course. I don't know, maybe I should have just shown his murder as a literary part.
There couldn't have been weak fighters in the arena in principle. A large city with many warriors from strong Clans, and then someone sails in from who-knows-where and wins))) it doesn't seem very good to me.
And the smuggling is one of Lutiel's cover stories. Almost the main part of his activities according to the original plan. The Order itself is not directly involved in this. How can you play the role of a smuggler without engaging in smuggling? Something like that.
It turned out not very well, it's clear now. But what can you do? We have what we have.


Added 7 minutes ago
[Will they at least let you choose a cabin?]
No. You'll sleep on the deck with the sailors.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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