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Sylvester Archipelago

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#1457
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1. Slave market.
a) How many locks are on the cage with the elven slave, and what kind are they?
b) How is she chained to the cage? (Are they locks that require keys, or something else/simpler?)
c) Is there a shadow in the cage that my character can jump onto?
d) Where exactly is this cage located (how visible is it, how many people are around, and how far away can it be seen)?
e) How closely are the guards and the slave trader watching her (and do they leave their posts), and how many of them are there, and what do they look like?
2. Middle Town and Upper Town.
a) Where do the wealthy people of Limiskav live? Locals and travelers.
b) If they have private homes (like that manor, but more modest), can my character (in theory) break into them?
c) I'm not interested in the homes of very rich people, but only those who, in theory (judging by the exterior), might have a few hundred thousand sethers or valuables worth that much.
Slave market.
1) One lock of medium difficulty.
2) Chains with two locks of medium difficulty.
3) No.
4) In the process of being drawn.
5) One of the guards is constantly watching her. The guards change periodically. They occasionally leave one at a time. 4 guards, each with a one-handed sword and shield, look like ordinary rank-and-file soldiers.

Middle Town and Upper Town.
1) In large houses in the Upper Town; travelers stay in the inn there.
2) More modest manors. In theory, yes, but they have complex locks and guards.
3) We can choose one of the houses.

Added 51 seconds ago
I wouldn't want to ask this, but has the fifth warrior gone, or is he not there yet?
He hasn't entered the room yet.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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