the topic was created to draw attention to myself
Don't like how I write with mistakes - I'll write in Ukrainian:
The topic about the Fort was created to add extra variety to the game, even on the M200 balance there's a Necro (Conflux) town with a Fort, and nothing bad has come of it yet.
And a 50% growth increase (for creatures 1-6) would only give the effect of a Citadel, the Citadel gives the effect of a Castle, and a Castle is rarely built first (+2 level 6 creatures), so with a Castle we'd have a total growth for level 6 creatures of 3 in a Fort, 4 in a Citadel, 6 in a Castle; only 2 more level 6 creatures than usual. That's why I said it would only slightly relieve the dependence on conservatories and hives.
And together with the Fort, it would add an additional, minor strategic component.
And for those who like to nitpick words: "сделать дешевле - сдешевить" — that's just how it came out for me.
I'd also rework Diplomacy, I'd even agree that with level 1-2 creatures it breaks classic Heroes (no army would be built in the Castle), but it should have an achievement as an antithesis to Necromancy, so how would we rework it???
Otherwise all you can do is go off-topic.
As for HotA, what I got from it, as it seemed to me: "Haven't played HotA and won't", "Played HotA, but daddy's choking me - I'll keep losing", "Played WoG, everything else is crap".
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/