Skip to content
User Avatar
#651
Auto-translated
Quite a tough start for me. Absolutely all the passage guards spawned as shooters, and on top of that, the computer dungeon settled in a fort with a bunch of beholders. By 113, after killing the computer, 16 magogs were left. Mariuss gets intelligence, air from the hut, and earth. After doubling mana, things get really good and I already have mass haste. I pick up 8 demons from an external dwelling and from home, and off we go to the center, or so it seemed to me :) In reality, after losing another half of the remaining magogs and 1 demon, I hit a road block and realize that this is a corner, since I found a passage to a treasure zone via off-road in another area. Money is very tight; there are only 1-5 in the citadel at home.
121 trade from 2 markets. Re-split through the vortex, again a ton of mana. Bought what I could and went to shake the hives, spotted 3 of them. Gathered 18 wyverns, upgraded pits along the way, but there was nothing left to cut, and no money anyway. With this lot — 18 ducks, 20 magogs, and 14 demons with ones and mass course — I entered console 3 as Inteus, deciding to save Marky some moves. Left 4 ducks and 3 demons there. Both centers are flux-based; I took them without a fight because Dark's road to the centers was blocked by treasure zone guards — 20+ monarchs. By the end of the week, adding wyverns up to 24 and a box of 30 fish, I went into the Dragon Utopia; luckily, there is plenty of mana, earth and air are leveled up, and even offense prod. is already there. Checking — it's max. I realize it's pain, but I really want it, so I take it on 127. I come out with 18 wyverns; 3 angels and everything else died. But they gave me the cap for all of 5th and a teapot.
131 The opponent is planning to hit monarchs with a miner. I buy up everything I can, re-split for double mana with the teapot and exp intelligence, and cover the miner in 2 DDs. Without the teapot, stats are roughly equal and Marky's SP is only 4th, though there is an earth orb, so impl is still decent — at 900. The army there is clearly better, and sensing something wrong by the amount of mana and DDs, Dark bursts in with mass haste. I use oil, then impl. In the same way, I cut everything except 23 demons; the opponent pays to retreat.
I immediately dive into Dark's treasure zone, shake hives, and rebuild my army. In the confluence of the orange computer in gm4 they gave TP. Well, basically, I ran around for another week and a half gathering an army and eating utopias. Judging by the views, the opponent stayed in his own corner. As soon as he made a move — I covered him via 2 DDs. ГГ, thanks for the game! A frustrating block, of course.


http://heroes3.tv/Amiloo
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
147 days
Game Date
7/5/2015
Reported
7/6/2015 7:29 AM
Rating Impact Archived
Amiloo 1603 1626 +23 ↑
Dark 1823 1800 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/6/2015 7:32 AM