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Walkthroughs for custom maps.

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I would also like to tell you about another interesting map:
The begining of the end
http://heroesportal.net/maps.php?search=of+the+end

the map is simply packed with everything possible and impossible, which is immediately apparent: minimum space for movement, tents, guards, seer huts, prisons, garrisons, pandoras, artifacts, etc....
it somewhat reminds me of the Clash of titans map (I won't provide a link to the map; those who want it can find it on heroesportal), also we will need to defeat a powerful enemy locked behind doors...
The map combines an RPG element with the strategic part, meaning that from the start there are fixed heroes who receive skills necessary for this map, which encourages playing specifically as them.
I started as red (Castle); expecting a long and arduous game on this map, I didn't get it—everything was somehow just too easy...
And the map itself is such that I wouldn't want to reveal all its secrets, so I will only talk about the - and + of the map.
"-":
there is a possibility to obtain all spells and artifacts (fly, dimension door, angel wings, boots of levitation), which simply makes all tents, garrisons, and most strong guards pointless...
moreover, at first blue acquired the angel wings, and then, after defeating this blue hero, my hero was able to get wherever they wanted completely unpunished and without problems...
furthermore, there are several shifted or poorly aligned guard towers...
boring walkthrough: because some places are easily broken through by the player with practically no losses, while the AI cannot break through at all or breaks through significantly later than it should (it feels like the AI doesn't use certain spells at all)...
as a result, the AI falls very far behind in development and leveling, which makes killing the AI simply very boring when forces are equal...
very, very much of everything—so much so that visiting and completing everything on the map is almost unrealistic (obviously, the map is designed for play with several heroes, while I usually play with 1)...

"+":
high pace of gameplay, battles are constant (first with neutrals, then with enemy heroes); very many things are visited, heroes constantly move forward, and you don't have to wait for anything;
beautiful map design;
an original idea that remained unrealized (which is a minus, of course, but the idea itself is present in the map);

I don't really like maps with a final super-enemy who has 99s across the board and many troops, because by the time of the final battle we will have more heroes, towns, and troops anyway...
I am attaching a save and a victory screenshot over the final enemy, who remained in the town.
[in the save, the cloak of renunciation was used on purpose; otherwise it would be much harder due to the alliance prayer and subsequent use of fire shield and sacrifice]
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