Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The best magic is that of Haven:) As it was said: "if the enemy cannot get close enough to attack, they won't be able to attack. Simple physics." And meanwhile, you hit enemies with spells and shots:) Sieging is generally elementary - displacement removes archers from the towers; if they climb up, they get a bolt from the djinns and another displacement from the hero; mages poison everyone alive, and the djinns spend their free turns creating illusions:)
With Vampirism and a Bone Dragon, Haven won't resist for long)))) And we'll also cast plague on you - and you won't win - your mental tricks don't work on the undead)))