If anyone has any questions or suggestions, please let me know.
On large maps, the slowdowns are very noticeable.
If the slowdowns cannot be fixed, maybe it would be better to add an RM option to the NHF MS program.
This way, we will have a map created BEFORE the game, and there will be no slowdowns.
Added 1 minute ago
And increase the mix of "Castle" and neutral creatures. For example, in a squad of Paladins, Arbalests from Haven, and from NCF, Cherubs and Brigands. And so on for all races. In principle, all neutrals have their indirect affiliation with one or another race.
It is better to expand the mix, but limit it to units of races with the same alignment: "Good" or "Evil". This way, the database will not suffer much.
Added 3 minutes ago
During mod testing, I also noticed that, for example, 5 stacks look bad: 2 Furies, 1 Megera, 3 Assassins, 2 Hunters, 3 Minotaurs.
In this case, if there is already some kind of creature upgrade, it is better to combine them or not separate them: 3 Furies, 5 Assassins, 3 Minotaurs.
Or, it is easier to perform a check by quantity, because it is strange when we have, for example, 5 units and all of them are 1.
Added 8 minutes ago
Is it possible to find out whether a stack was randomly placed in the map editor or not?
NHF 0.90 : NHF - группа в VK
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