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Two of my own heroes arrived, but without elves. I took back a dungeon from a level 1 Necromancer, then made my way through a teleport, gathered some resources there, but didn't find anything else. I retreated home, took back some more money, and eventually built Unicorns in the citadel.I took my first 111 in order to avoid my opponent's double attack, one more 112 when one of my roads ended up in a Hive Guard and the second in an Archer Guard to same an attractive snow zone.
On the second day, I took gloves at the respawn point, made my way to the center, where I only took a +2 shield from a group of demons, a +2/+2 sword, and maxed out the Hive. Through the teleport, I ended up near my opponent, and on day 132, I took his capital, but there was no more growth. I left 7 trees in the castle and went to look for Mullich. In the end, I took two more castles, my opponent retook his capital, but on day 141, he decided not to continue.
Thanks for the game.
Being out of restarts, Valeska came with only 4 archers, but a second-level building. I had a single road going underground and blocked by prison guards - 80+ master gremlins, with champions, I took care of the dam, but the road was blocked again by center guards. (after about a month, there was a pretty long road to green, I was able to take it "just" by the end of the second week)
A nasty fight for the +6 shield happened on Monday (121), and I lost 17 archers. However, to be honest, I had all the tools to play this game more aggressively. Contrary to common sense, the losses made me play shy and stay away from the center, which was a bad decision. Having Tunar with expert tactics and a red dragon duel, I could have applied some pressure and taken that Hive before my opponent. Instead of doing so, I decided to play cat and mouse (I had boots of speed), but it didn't end well.
tfp