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#633
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Vinceras
Two of my own heroes arrived, but without elves. I took back a dungeon from a level 1 Necromancer, then made my way through a teleport, gathered some resources there, but didn't find anything else. I retreated home, took back some more money, and eventually built Unicorns in the citadel.
On the second day, I took gloves at the respawn point, made my way to the center, where I only took a +2 shield from a group of demons, a +2/+2 sword, and maxed out the Hive. Through the teleport, I ended up near my opponent, and on day 132, I took his capital, but there was no more growth. I left 7 trees in the castle and went to look for Mullich. In the end, I took two more castles, my opponent retook his capital, but on day 141, he decided not to continue.
Thanks for the game.
I took my first 111 in order to avoid my opponent's double attack, one more 112 when one of my roads ended up in a Hive Guard and the second in an Archer Guard to same an attractive snow zone.
Being out of restarts, Valeska came with only 4 archers, but a second-level building. I had a single road going underground and blocked by prison guards - 80+ master gremlins, with champions, I took care of the dam, but the road was blocked again by center guards. (after about a month, there was a pretty long road to green, I was able to take it "just" by the end of the second week)
A nasty fight for the +6 shield happened on Monday (121), and I lost 17 archers. However, to be honest, I had all the tools to play this game more aggressively. Contrary to common sense, the losses made me play shy and stay away from the center, which was a bad decision. Having Tunar with expert tactics and a red dragon duel, I could have applied some pressure and taken that Hive before my opponent. Instead of doing so, I decided to play cat and mouse (I had boots of speed), but it didn't end well.
tfp

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