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#6815
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kalababa
First and foremost, you need an idea.
I have an idea for a template, m200. I'll try to explain it.
There are 2 respawns (Zones 1 and 2) separated by a central treasure zone (Zone 3), which contains a town with a fort. From each respawn, there are also: a road passage to one of the sand zones and an off-road passage to one of the sand zones (Zones 4 and 5) - it is important that each player has a road only to one of the zones, and that the roads lead to different zones. Zones 4 and 5 contain identical villages + they do not generate towns that are the same as the players' starting towns. Additionally, each player has a road from their respawn to a treasure zone with a village - Zones 6 and 7. From these zones, there are off-road teleports to Zones 5 and 4, respectively, containing villages the players do not have a direct road to (but in Zones 5 and 4, the road leads from the respawn to the village and the teleport).
Passage block cost:
1-3 and 2-3 - 22k (approximately 1/2 of a Guard Oblivion as on Jebus Cross)
1-5 and 2-4 - 3k (off-road passage to a sand zone)
1-4 and 2-5 - 6k (road passage to a sand zone)
1-6 and 2-7 - 9k (passage to treasure zones)
6-5 and 7-4 - 12.5k (teleports from treasure zones to sand zones)

Terrain
Zones 1, 2, 3 - correspond to the town type
Zones 4, 5 - sand
Zones 6, 7 - random terrain with no movement penalty

UTC+03:00, icq 593626431