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Let me explain it differently. In Heroes, you can win without having contact with your opponent. A player who has no path to the GO on Jebus can still claim victory without ever knowing that the path was missing. And their opponent will have no opportunity to demand a replay. The same goes for that game with Sam: if I had thrown the game and surrendered, there would have been no talk of a replay; he would have calmly recorded his win despite the bug. Allowing replayed bugged setups after a loss is a one-sided game, favoring the one who has the bug.