I chose 6lm10a, but Zhenek took Dungeon, so I had to take Necropolis as a counter... I had no money, I barely managed to put down some mounts, and they even added computers on the first turn)). From turn 131, I saw the opponent jumping around in the center; by the middle of the third week, I was already thinking of writing a report in the style of: "I don't know how to play Necromancer without a Ghost and Lord Vampires :D," but then everything suddenly changed: the opponent exposed his Ghost helper, not knowing that I had a damage dealer (I didn't expect it myself; I got it in a scroll)), which I took down with the help of amulets, and then immediately bought him in the tavern!! There was offense, defense, and logistics; in general, it was a perfect upgrade, only without Wisdom. I bought some water and fire just in case, and now I have 2 heroes with 3500 MP and 2 damage dealers + a tank! Then I helped a little and took down the super treasure.
Thanks for the game!
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