Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I chose 6lm10a, but Zhenek took Dungeon, so I had to take Necropolis as a counter... I had no money, I barely managed to put down some mounts, and they even added computers on the first turn)). From turn 131, I saw the opponent jumping around in the center; by the middle of the third week, I was already thinking of writing a report in the style of: "I don't know how to play Necromancer without a Ghost and Lord Vampires :D," but then everything suddenly changed: the opponent exposed his Ghost helper, not knowing that I had a damage dealer (I didn't expect it myself; I got it in a scroll)), which I took down with the help of amulets, and then immediately bought him in the tavern!! There was offense, defense, and logistics; in general, it was a perfect upgrade, only without Wisdom. I bought some water and fire just in case, and now I have 2 heroes with 3500 MP and 2 damage dealers + a tank! Then I helped a little and took down the super treasure.
Thanks for the game!