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I want to choose this topic for my first post. I started getting acquainted with the game with the fourth installment, and naturally, I developed a fondness for it. I also like the third and fifth games, but if they are like brothers, then the fourth game is their "family." You can't dismiss any of the versions. They all deserve to exist, if only because they have already "become established," and that is hard work for their developers. It's easy for someone who can't do anything themselves to criticize. A person who is capable of creating something treats other people's creations with great respect and first tries to understand "why" and "how." I skimmed through the topic. There are many insightful comments. I discovered something new and re-evaluated some of my views on the game. I might repeat some things, but it fits the topic. In the fourth game, I am attracted by the freedom. Freedom in the development of the hero, their abilities, and skills. The hero is the key figure in the game, not their army or race. "One is not a warrior in the field," but not in the fourth game! A well-developed hero with useful artifacts is an army in itself. The artifacts are also nice: ring of regeneration, armor of regeneration, guardian's robe, and other equally useful items. I enjoyed playing through the campaigns. Some limitations were annoying, but overall, I am satisfied. In general, it's a good game.