Balance shouldn't change the game. Many games are tweaked, but they are tweaked in terms of damage, HP, and speed. They are tweaking the stats. The initial versions of the test environment actually touched on balance adjustments, and then it became less about tweaking and more about adding something new to the game. :smile29: I think these are two different things.
No one is arguing with that, and none of the so-called "competitive players" (who, by the way, have been playing 99% of their games in SoD for the last 3 years) have ever mentioned introducing experience for creatures or classes, i.e., things that really define competitive play. Restructuring the guild of mages is, in essence, not a balance adjustment, but rather a way to save at least 20-25% of games on large maps that could be interesting and highly strategic, but instead turned out to be dull and one-sided. However, if the majority of the forum clearly prefers not the game itself, but victories through map layout, then I will cease all further explanations and arguments.