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The Dark Elves have the easiest start when it comes to clearing neutral creatures. But for Demons, any archers or dryads at the beginning equal significant losses. Deleb is not considered here.
Dark Elves only have an advantage at the very beginning, when they have Assassins and Furies. They usually have enough mana for one battle, if they don't constantly run back to the Castle or the fountain. But a little later, when they have most of their units, Inferno is better because the gates take the brunt of the attack, while Dark Elves usually lose at least someone in a normal battle, especially Furies don't last long.
Archers are not a big problem compared to other factions. You divide all the creatures into 7 groups and open the gates, then cast the Curse on the archers. They will only get one shot in, after which the gates block them, and they won't shoot anymore. But they often manage to shoot once even against other factions. So, there are no more losses here either. It's more difficult with spellcasters, but dryads hardly deal any damage. And dogs and horses reach the large archers on the first try, as well as the small ones, if you increase their speed by one with some boots of speed or use a tactic.