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#9
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13ga
I looked at the map while playing as the Human Castle. It turned out to be acceptable for initial playthroughs. But it would definitely have been better to start with a map of a smaller size. The space is organized poorly: most of it is wasteland. There are many groups of monsters that stand alone, not guarding anything and not blocking any roads. In some cases, several groups of monsters block the road in a row, but to clear a path, it is enough to remove one of them. What is the purpose of the others? I repeatedly encountered objects that were "turned" relative to the direction of the road. I didn't like the multi-turn teleport vortex. Its presence greatly slows down the game. This is a well-known "problem" with the AI: the hero jumps in the teleport until they are exhausted. On this map, the AI behaves, one might say, not at all: it develops very slowly, moves aimlessly (the infamous teleport contributes to this) - the gameplay does not develop.


Thank you for your feedback; I always welcome criticism. I really didn't think about the vortex; I'll remove it today, and I hope the AI will actually start playing more interestingly.
The rest is, of course, also true; I will gradually fill and supplement the map.

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