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#8
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I checked out the map while playing as the Human Castle. It turned out to be acceptable for initial playthroughs. However, it would definitely have been better to start with a map of a smaller size. The space is organized poorly: most of it is wasteland. There are many groups of monsters that stand alone, not guarding anything and not blocking any roads. In some cases, several groups of monsters block the road in a row, but to clear a path, it is enough to remove one of them. What is the purpose of the others? I repeatedly encountered objects that were "misaligned" relative to the direction of the road. I didn't like the multi-turn teleport vortex. Its presence significantly slows down the game. This is a well-known "problem" with the AI – the hero jumps around in the teleport until they're exhausted. On this map, the AI behaves, one might say, passively: it develops very slowly, moves aimlessly (the infamous teleport contributes to this) – the gameplay doesn't come together.

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