Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I checked out the map while playing as the Human Castle. It turned out to be acceptable for initial playthroughs. However, it would definitely have been better to start with a map of a smaller size. The space is organized poorly: most of it is wasteland. There are many groups of monsters that stand alone, not guarding anything and not blocking any roads. In some cases, several groups of monsters block the road in a row, but to clear a path, it is enough to remove one of them. What is the purpose of the others? I repeatedly encountered objects that were "misaligned" relative to the direction of the road. I didn't like the multi-turn teleport vortex. Its presence significantly slows down the game. This is a well-known "problem" with the AI – the hero jumps around in the teleport until they're exhausted. On this map, the AI behaves, one might say, passively: it develops very slowly, moves aimlessly (the infamous teleport contributes to this) – the gameplay doesn't come together.