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The unit damage parameter is not precisely taken into account. The value of killing a unit is based on its Fight Value — a special parameter defined individually for each creature.Thank you very much. Would it be difficult to post this table? If so, I'd like it for general knowledge. The retaliation is calculated from the remaining stack after the hit based on average damage.Wow... but it seemed that all tutorials emphasized — from a full stack... I think that's how Craig's survival in Dragon Utopia works with 3-5 wonders and slight healing, if you've seen it. The "danger of stepping on a hex" is also taken into account. If one of the player's stacks cannot reach anyone this round, the AI will subtract that stack's damage from the value of attacking those creatures that would leave it exposed to that stack.So the attack value (= number_of_creatures * Fight Value, right?) is a quantity of the same dimension as the stack's damage? And everything quoted above means "the AI doesn't like exposing itself, especially to an area-of-effect attack"?)
Maybe you could also explain (while we're at it), why do nagas move right up to units of 1 without attacking?