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Round table

#3706
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The unit damage parameter is not taken into account precisely. The value of killing a unit is based on its Fight Value – a special parameter defined individually for each creature.
Retaliation is calculated based on the remaining stack after the attack, taking into account the average damage.
In addition to the damage from exchanging blows, the AI also considers the value of inflicting retaliation (depending on how much more advantageous the attack on the same target will become for other stacks reaching it, and whether it will be more advantageous than the attacks that the stacks had "planned" for themselves before).
The "danger of occupying a hex" is also taken into account. If a player's stack does not reach anyone in that round, the AI will subtract the damage of this stack from the value of the attack on those creatures, when attacking which it will be exposed to this stack. The AI also tries not to be exposed to attacks from creatures that attack everyone around them and from burning attacks.
And the archers' block is taken into account. The value of a blocked archer in the AI's eyes decreases by approximately 1.41 times (even if it attacks without a penalty in melee combat).