Red Castle on Spider, from my observations, quite consistently builds Angels on week 1, so I went for this layout accordingly. The first draw was decent, but clearly not for Angels, so I take a restart.
On the second attempt, I got a good spread: I see 4 crypts and an external market - excellent. There's one road leading to a portal, 4 marksmen on heroes and none built in town. Well, to hell with marksmen, I decided, built a guild hall and entered a crypt with Moandor. Max-level crypt, came out with 35 Pikemen. Bought a seventh hero so the opponent would restart, but there was no restart. On 112 I also didn't restart, to avoid ending up in a lottery without restarts later; my opponent didn't take one either.
In the end, I captured an external dwelling of Swordsmen, collected crypts and treasure chests, and on 117 built Angels in the Castle.
121: I buy Angels, step through the portal (never had the chance to do it earlier in week 1) with Angels and Skeletons, capture a village, and start ramping up.
122: I take the lift to the surface, head upward, and kill the purple ramp. Through the lift, there's a bugged passage to the snow along the road, from where Kyrre appears on her turn with 20 Minotaurs, Grand Elves, a horde of Centaurs, an Angel, and parks on the lift.
123: Moandor runs further into the portal. I spot a Griffin Conservatory there, capture the village, and ramp up. From home, I move all the Monks and Swordsmen I could buy across the wasteland. Kyrre takes the Castle.
124: I take the Conservatory triple without losing my Angels. I have 6 Angels, better stats, and I could hold out in the town. I stay in the village near the Conservatory, replenishing mana. Kyrre parks on the lift.
125: Moandor returns to the ramp; Monks and Swordsmen are brought there as well; I build a castle. Kyrre stubbornly refuses to go upward and returns to my respawn.
126: I capture the pink Inferno, saw a road further on, but it turned out to be a one-way portal. Kyrre is hanging around my respawn.
127: I check the one-way portal; everything there is far and inconvenient, no point in going there. Moandor breaks into the village next to the captured Conservatory and heads towards the treasure zone on the rocks; I ramp up near the entrance at the stable. Kyrre sits in my Castle.
131: I burst into the treasure zone, but on the first turn, it's barren. I make plans to break through and take a chain to another distant village where there might be a more interesting treasure zone. I wait for my opponent's advance, but suddenly Kyrre runs across the wasteland away from my main hero in a completely different direction, into the underground, which I haven't broken into.
132: I retrieve Boots and a Box of 15k gold. There's a war of weaklings under the ramp.
133: I run further; there are a few more boxes and two Conservatories.
134: I took 3+1 Conservatories, then stretched upward for a Necromancer's Cloak and, with my scouting, spotted a Dragon Utopia. In the weakling war under the ramp, my forces finally push through the opponent.
135: I take the Dragon Utopia, losing one Angel. Get КЗ, КО and a Pendant +3 All. Same turn, Town Portal back to the ramp; a weakling captures the village, and I settle Moandor there to replenish mana. Kyrre kills my weakling with her Angel and stays there.
136: Weaklings recapture my main town; I upgrade 8 Archers, and on the same turn, cut down Kyrre. On their turn, the blue player surrenders.
Thanks for the game!
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