The Miner entered the tavern, got a decent start thanks to the Dwarf Cottage 20. He rushed to prevent the opponent from placing Mage Guild 4, and managed to kill Dimer on gr. harpies successfully; the opponent still managed to build the Mage Guild, but decided to surrender without his main hero.
Thanks for the game.
I suggest the judges consider the possibility of a technical restart in such cases in the rules for template m200:smile32: Because development mainly goes through the secondary zone, then the treasure zone etc. etc., and 8 cyclopes in week 1 are absolutely unbeatable