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Дегустация Horn of the Abyss

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#480
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Wicc, what about this idea for an Eagle Eye buff: allow it to learn non-combat (or even all) spells used on the open part of the map (or on one level)?
This would be a buff for the useless eye, an indirect buff for barely useful literacy, and a new way of gaining control that doesn't increase the variance of only one player finding control? At the same time, it would slightly weaken control, as it would force players to use it wisely and consider the territory presumed to be opened by the opponent.
My opinion is that no matter how you buff Eagle Eye, it won't help, unless there is a cardinal change in mechanics.

Moreover, any significant buff will constantly balance between being OP and being trash.

For example, the mentioned option would make Eagle Eye a must-have skill for a noob-folder, as it would allow them to gain control simultaneously with the opponent. The strategy would boil down to quickly leveling up such a folder and pulling spells from the opponent instead of trying to obtain them yourself. This would significantly change the gameplay and noticeably weaken the player who fails to quickly dig up a hero with Eagle Eye.

Therefore, it's more logical to simply remove this skill and replace it with another one, with a different name and icon. At the same time, this would remove restrictions on the range of options.