The beginning was long and difficult: I had to navigate long and winding roads, and the necessary resources tempted me to venture off-road. The ranged units chipped away at my health. I took an Elven Castle and let Alagar frolic on the grass with doubled mana. I kept the pace, lost up to 50 goblins and a Rukh, but Mikhail finally managed to strike on the first turn! Kragg gained wisdom and air, then more successfully - logistics.
121
I broke through the opponent's defenses to the second and third computers, scouted, and by turn 124, I was ready with a master plan: in addition to the essential items (consumables, banks, etc.), by turn 127, I needed to be in the Dungeon, having obtained the Crown +4 to knowledge beforehand. Then - back home, we take a medium consumable and break the Guild of Outcasts.
126
The opponent unexpectedly surrenders. It's a pity, I hope we'll have more good games in the future.
