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Vikk, you first say one thing, then you, either directly or indirectly, refute your own words and logical reasoning. It gives the impression that you understand everything yourself, but a simple sense of ownership leaves its mark. It's understandable; I would probably defend and protect my own ideas from any advisors, even despite obvious flaws, such as with aesthetics, and then suddenly, there are 12-24 centaurs, and it's unclear how that happened, but no, others can't have that, because we didn't plan it that way initially, and the aesthetics would suffer.
Thank you for the psychological consultation, but it's not really needed here, because I see the flaws well and am not afraid to admit them.
Regarding aesthetics, I don't have any particular point of view of my own, so I rely on the team's position, which I have outlined.
Specifically, centaurs are one of the original flaws of SoD, but the attitude towards them is lenient because we're used to them, unlike newly created flaws. Personally, I wouldn't mind reducing the centaur stacks to 10-20.
Another example on the same topic is the 4-7 crocodiles for Bron, which is clearly a programmer's mistake (such a range for lizards), but we've gotten used to it, and there's not much point in fixing it; it's like a feature, and besides, it's not imbalanced (strangely enough). Moreover, this gave us the moral right to add chickens to Illor's starting army; we didn't have the audacity to add 4-7, so we limited it to 3-5. Although now I'm thinking that 4-7 wouldn't spoil it either.
If you were to set the number of troglodytes based on the centaurs, something like 24-36 would look aesthetically pleasing.
But I repeat, balance considerations still matter, and unlike aesthetics, these are my own. With such a range, the average is 134 troglodytes, which is a lot. Cassiopeia was reduced from 120 to 100 with the argument "it's too strong!", but troglodytes are still a more useful unit than nymphs.