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If by "classic dungeon gameplay" you mean "the Miner is king, everything else sucks," then Hota doesn't have that need, because that need is strange.
By classic gameplay, we mean that the tactic of the Castle is built around a stack of Troglodytes on the Miner. If you have Gunnar/Kreg/Taz, etc., you will naturally switch to them, but the starting stack of Troglodytes on the Miner in the first week is the foundation of classic SoD dungeon gameplay.
I don't understand The_'s complaints. In SoD, only the Miner can take a Consul pair on the first day under certain circumstances, and a single Consul is almost guaranteed and without significant losses. This is an obvious imbalance, and it was fixed.
And also, in SoD, only the Troglodytes have as many creatures in the starting stacks as the Goblins, but the Tower doesn't have a specialist for Goblins. This also seems like an obvious imbalance.
What complaints are there? We're not in arbitration court, we're just exchanging our points of view on various aspects of the new game. The Miner can also take a Consul 1 without losses in Hota - that's also an imbalance, let's nerf it? Let's make it 10-15 Troglodytes, otherwise it's just unbearable. For me, it's clear that those who are expressing their opinions have played Hota very little (or haven't played it at all) as Dungeon, or have some old grudges against Troglodytes.
Added 7 minutes later
No, no, no... aesthetic considerations are very important.
The fact that stacks of 23-24-26-27, etc. Troglodytes appear is absurd. If aesthetics are so important, then there should be only 20-25-30 Troglodytes, according to the logic of the developers, which will remain a mystery to me until the end of time (regarding the aesthetic beauty of the numbers).
I suggested various non-standard prices or quantities several times, but the team stopped me, saying that it doesn't fit the overall trend, it looks strange, it smells too much of online games, etc.
And rightly so, they stopped me. You have to separate the wheat from the chaff. It's one thing to make the cost of a building 3333 gold, and another thing to change the number of units in a stack. In the case of "strange" numbers in the cost, you would have to redo the piles of gold, which would really be an eyesore and make the game more complicated, but if it's a multiple of 10, that's great. I didn't understand the phrase about online games. Is Hota aimed exclusively at offline tournaments and campaigns?