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Дегустация Horn of the Abyss

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#444
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aka.Ward3n
Timur, no offense meant, but all your arguments boil down to the Dungeon needing to be stronger than the other towns like it was in SOD.
No offense taken, especially since for me two things are obvious:
- you either haven't read all the arguments and comparisons with other towns in HotA that I made in my posts
- or you consider the Dungeon an overpowered imba in SOD, although the statistics decidedly disagree with that.
HotA was made not to buff or nerf any town, but to balance them, as far as I understand
again, I can't judge how much you've played HotA, but at this stage the nerf of the Dungeon and the buff of all other towns is quite obvious — a simple example is Conflux and Rampart, where three stacks arrive just like for the Dungeon, yet the starting army size remained unchanged from SOD.

Thankfully, at least in Vick's latest post, he confirms these circumstances and refers to "let's test it," although it would seem there's nothing to test here, but that's just my IMO.

Why can't we test 23-33 (25-35) Troglodytes in a stack? If it's imba, it can be fixed later. Of course, I understand that the basis for such stacks became the WT (I've started to love it even more), but maybe it's worth trying something else?
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