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It was quite interesting to read. Could anyone provide links to videos on getting max cons at 121?
I started playing Heroes a very long time ago, but haven't played in about the last 10 years, something like that.
2 months ago I found this game that I remembered so well, and it turned out to be HotA. I played against computers, completed a quite interesting campaign, thanks to whoever came up with it)
So, to get to the point, as someone who could be called a newbie in your community, I'll say this: the debate about SoD and HotA is simply a matter of habit. Yes, precisely habit; most of us get used to something, and even when something new appears that is similar to the old, it's hard to let go of the old thing itself. I have plenty of examples which I see no point in even listing.
I don't know why the devs made HotA, what they get out of it, I don't know any of them, and I'm not involved in any connections. I'm only saying this because I consider HotA far more appealing than SoD. I've played about 50 games in HotA and a couple of dozen in SoD—the difference is like night and day.
In SoD everything comes down to one thing: how many skeletons and ducks you have. There are many weak towns, a ton of useless secondary skills for heroes. In HotA, things are different; the balance is clearly visible, although they should add rules, otherwise there are occasional mishaps. Other than that, everything is better, more interesting, and more balanced. In principle, you can play any town, though Fortress seems weak to me; I don't know about Conflux.
To a player who thinks that 20-30 Troglodytes at the start is too few, I would suggest considering that in HotA, it's more often the hero that determines success, not the town. IMO, in Dungeon, the only start in HotA is Gunnar, no miners or lor.
In any case, choosing SoD or HotA is up to everyone, so all this was written without any intent to advertise :) Good starts to everyone:cool:
I started playing Heroes a very long time ago, but haven't played in about the last 10 years, something like that.
2 months ago I found this game that I remembered so well, and it turned out to be HotA. I played against computers, completed a quite interesting campaign, thanks to whoever came up with it)
So, to get to the point, as someone who could be called a newbie in your community, I'll say this: the debate about SoD and HotA is simply a matter of habit. Yes, precisely habit; most of us get used to something, and even when something new appears that is similar to the old, it's hard to let go of the old thing itself. I have plenty of examples which I see no point in even listing.
I don't know why the devs made HotA, what they get out of it, I don't know any of them, and I'm not involved in any connections. I'm only saying this because I consider HotA far more appealing than SoD. I've played about 50 games in HotA and a couple of dozen in SoD—the difference is like night and day.
In SoD everything comes down to one thing: how many skeletons and ducks you have. There are many weak towns, a ton of useless secondary skills for heroes. In HotA, things are different; the balance is clearly visible, although they should add rules, otherwise there are occasional mishaps. Other than that, everything is better, more interesting, and more balanced. In principle, you can play any town, though Fortress seems weak to me; I don't know about Conflux.
To a player who thinks that 20-30 Troglodytes at the start is too few, I would suggest considering that in HotA, it's more often the hero that determines success, not the town. IMO, in Dungeon, the only start in HotA is Gunnar, no miners or lor.
In any case, choosing SoD or HotA is up to everyone, so all this was written without any intent to advertise :) Good starts to everyone:cool: