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IMHO, you're deluding yourself about whether the towns described in previous posts were strengthened or weakened.
About the Swamp, there are more new objects now, I won't argue that; is it unpleasant to drag things across the ground? I won't argue that either — but when was it ever pleasant to drag non-native meat across the Swamp's ground? And how does the increase in Gnolls help with that? At the start, you have your native army, which determines the game in the first week. Or does the increase in Gnolls make the army move faster through the Swamp in week 3, when it's already truly more diverse?
With 3 stacks at the start, most towns jump up, while the Swamp only gets some Flies for the running start. That's not much. By the way, Tower has a similar situation — it gets little benefit from 3 stacks, all its power is concentrated in 1 stack. And Necro too.
Hence the logical desire to somehow boost the starting army. To that end, a VT version of the army surfaced — +5 Gnolls to the stack and 3-4 Flies instead of 2-4. It's a little, of course, but not much is needed there either, and this version has at least been playtested.
And about Conflux, we had 4 apple pies, 1 was taken away, and in return we were given three cherry ones, yeeaah... you need to think and understand whether this is a plus or not.
I played about 10 ±1 games, totaling about 50 replays of the 1.1.1 template. Not many, but not critically few either. Dungeon has become weaker — that's obvious to me (as someone who has played more games as Dungeon than all other towns combined, and that's considering my previously dense gaming schedule — in other words, a lot). And the difference is there for me; this isn't holding its ground, this is sinking in the swamp.