I chose my starting locations, and the swamp yielded a tower. On the very first day, it turned out that there were no trees near the mine, but there was a stash of lizards. The road led directly to a secondary resource, and the terrain was rough, with ice elementals. I managed to secure both secondary resources and three zones, but there was only one small cluster of wood. Looking across the mountains, I saw that the center was very rich with many hives, but I doubted I would be able to reach it. The only thing that gave me some hope was the scrolls of Chain Lightning and Berserk. I had snakes in the fort and two town halls built. Also, Alamar, a skilled hero, joined me, which was helpful, and Rosic's mysticism in the first week also saved me.
At 121, I bought everything and attacked the only guard I could defeat – pegasi in a portal across rough terrain. On the other side, there were 80 gold worth of lizards, and the autobattle was about to fail, but I managed to pull through, leaving me with 45 lizards and 30 gnolls. I immediately took the scouting spell, and my opponent was already in the desert, saw me, and didn't have any serious obstacles in his way. There weren't any serious obstacles, but there were several ranged units right away, so he didn't attack. The main thing is that there were two clusters of wood! I started building a guild hall in the Necropolis village. I took a stash of psychics here, cleared all the resources, and basically cleared everything I could.
On the third day, my opponent went to that zone from the other side. I finished building the guild hall level 4, exchanged the quest artifact for 30 water elementals, attacked, and he surrendered. Thanks for the game!
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