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I chose my starting town, and the swamp was taken for a tower. On the very first day, it turned out that there were no trees near the mine, but there was a hidden lair of lizards. The road led directly to the secondary resource, and the guard was a pack of ice elementals moving off-road. I managed to capture both secondary resources, and after exploring three zones, I found only one small pile of wood. Looking across the mountains, I saw that the center was very rich with a lot of bee hives, but I was unlikely to get there. The only thing that gave me some hope was the scrolls of Chain Lightning and Berserk. At my fort, I had a snake and two town halls built. Also, a skilled Alamar joined my army, which was a great help, and Rosic's mysticism in the first week also saved me.
On day 121, I bought everything I could and attacked the only guard I could defeat – pegasi in a portal, moving off-road. On the other side, there were 80 gold of lizards, and the auto-battle was about to fail, but I managed to win, leaving 45 lizards and 30 gnolls. I immediately took the scouting spell, and my opponent was already in the desert, saw me, and didn't have any serious obstacles in his way. There weren't any serious obstacles, but there were several ranged units right away, so he didn't attack. The main thing is that there were two piles of wood! I started building a guild hall in the Necropolis town. I also took the hidden lair of psionic creatures, cleared all the resources, and in general, cleared everything I could.
On the third day, my opponent moved into this zone from the other side. I finished building the guild hall level 4, exchanged the quest artifact for 30 water elementals, attacked, and he surrendered. Thanks for the game!